Solstice: The Quest For The Staff Of Demnos Nintendo NES Game Cartridge; Package Includes; One Solstice: The Quest For The Staff Of Demnos Nintendo. Sonnenwende: Die Suche nach dem Stab von Demnos oder einfach Sonnenwende ist ein von Software Creations entwickeltes Puzzle-Videospiel. Es wurde von Nintendo in Europa und CSG Imagesoft in Nordamerika für das Nintendo Entertainment System. Solstice - Nintendo [NES] Game [Compleet]. Das Spiel Solstice ist in gutem Zustand, komplett mit original Verpackung (OVP) und Anleitung, und funktioniert.
Solstice Arena: Die tote MOBA darf endlich sterbenSolstice - Die Suche nach dem Zauberstab von Demnos (Nintendo NES) gebr. - Kostenloser Versand ab 29€. Jetzt bei loving-transformation.com bestellen! Solstice - Nintendo [NES] Game Solstice ist ein europäisches PAL-Spiel. Sie können Solstice auf dem europäischen Nintendo NES spielen. Die Kassette von. I've always been a big fan of isometric 3D games, and am pleased to see this style of game on a console. Solstice is very much in the classic Knightlore mould,.
Solstice Game Get instant access and start playing; get involved with this game as it develops. VideoLet's Play NES Solstice - Quest For The Staff Of Demnos
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Hello and Good Evening everyone! We have some stuff to share today about updates to the Donation System, our tentative roadmap for GMod Cruise Line, our new Moderator Recruiting Process, and retiring YukiTheater's old social media accounts!
Please bear with us, this is going to be a long post. Recognition as a Donator on our Discord Chat and Forums. If you donated before May 1st, , you are now known as a Legacy Donator.
Please note there is no difference between Legacy Donators and new Donators in YukiTheater; they all have the same rank and the same perks there.
You will have to donate again to get those perks. As such, we thought it might be a good idea to at least share a tentative roadmap to give you an idea of where we are and where we're heading.
This allows us to work together and discover bugs quicker due to there being multiple players testing and doing things on the server.
Alpha Testing July 14th, - All Staff members will be given access to the server to allow Devs to test content and code more thoroughly as well as gain feature feedback from members outside of the development team.
Beta Testing September 29th, - Donators starting today, as well as Legacy Donators that had over 48 hours of Playtime in YukiTheater as of May 1st, will be given access to the server.
This is the first time anybody outside of SGS Staff will be able to playtest the gamemode. Players will be able to give extensive feedback to the developers as well as strain all of the systems so we have an idea of what we need to optimize, change, and improve.
On stylistic influences, Wilson stated that "All of the usual suspects at that time probably should be included as sources, from Lord of the Rings to Excalibur.
The game's music was composed by Tim Follin. The title theme's changing moods and phases were an attempt by Follin to keep the track interesting; Follin felt that the constant evolution required to keep music in general interesting was imperative in video game music due to its lack of vocals and performance at the time.
During development, a colleague of Follin played for him several works of game composer Rob Hubbard , which convinced Follin that the technical boundaries of the contemporary generation of hardware have been reached, and refocused his attention from the score's technique to the composition.
The game's development spanned the course of 20 months. After a response from Nintendo stating their desire to publish the title, Nintendo was given the publishing rights for all other regions,  and the resulting contract with Nintendo would lead to other high-profile NES and SNES games.
When Wilson refused to make the change, CSG then made the request that Shadax's beard in the cutscenes be shortened, and the alteration was made against Wilson's protest.
Wilson spent the game's development time attempting to obtain a contract from Software Creations covering his work on Solstice , only to be given verbal promises about the percentage of the profits he would receive.
Following the game's completion, these promises were casually broken, and Wilson would not receive any monetary gain from the title's sales.
Wilson left Software Creations following this development, and struggled to obtain work for the next two years.
Solstice was announced in April ,   and was released in July in North America and Europe. Solstice was featured in the Nintendo World Championships ,  with the first press coverage of the game in March by The Dallas Morning News as part of the Championships.
Solstice was met with a positive critical reception upon release. Richard Leadbetter of Computer and Video Games described the gameplay as "excellent, with some brain-bending puzzles and nice power-ups for Shadax's abilities".
However, Matt Regan, also of Mean Machines , stated that while Solstice is a challenging game that "puzzle fans should find interesting", "the excitement fades" as "shifting blocks to stand on or to prevent the attacks of a nasty becomes boring".
While Marc Camron and Ed Semrad of Electronic Gaming Monthly respectively considered the game to be "unique" and "a refreshing change of pace from all of the me-too type puzzle games", the publication's four reviewers collectively found the controls difficult and awkward.
However, he argued that the game's quantity of puzzles negatively impacted their variety, and felt that the puzzles were "a bit too easy to solve, which reduces its long-term appeal".
The game's score was singled out for praise. Leadbetter proclaimed that "the renowned Tim Follin comes up trumps yet again with some brilliant atmospheric scores", and both he and Glancey, along with Rignall,  considered the soundtrack to be some of the best they had heard on the NES.
From its modest, almost hobbit -like opening to its soaring jig halfway through, the title screen music tramples over all other NES music.
A sequel to Solstice , titled Equinox , was announced on January ,  initially for a summer release that year,  and was released for the Super NES on November From Wikipedia, the free encyclopedia.
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