Paketname: loving-transformation.comer. Lizenz: Kostenlos. Betriebssystem: Android. Erfordert Android: x und höher. Kategorie: Andere. Sprache. The game is also named "Sixty Six","66", "Santase", "Bummerl", "Sechsundsechzig", "Snapszer", "Šnaps", "Soixante-six", "gra karciana" or "Šnops" throughout. Der Name Schnapsen (ungarisch Snapszer) leitet sich von schnappen, das heißt mit Trumpf stechen ab. Volksetymologisch wird der Name dagegen häufig.
Snapszer (Schnapsen, 66)ähnliche Kartenspiele sind: Sechsundsechzig, 66, Sixty Six, Snapszer, Snapszli, Santase, Mariás, Tute, Tyziacha. Mehr. CHF Kaufen. Überprüfen Sie die Übersetzungen von 'Snapszer' ins Deutsch. Schauen Sie sich Beispiele für Snapszer-Übersetzungen in Sätzen an, hören Sie sich die. Paketname: loving-transformation.comer. Lizenz: Kostenlos. Betriebssystem: Android. Erfordert Android: x und höher. Kategorie: Andere. Sprache.
Snapszer Description VideoSnapszer szabályok kezdőknek
Ez egy borzalom!! Snapszer Snapszer is a traditional hungarian card game for two players. The players are collenting points, and the one who collect 66 points first win.
A game for 2 to 6 players based on a card game designed by a famous board and card game designer Reiner Knizia. If the player who closed the talon fails to reach 66 card points, or if his opponent, beats him to it, the opponent wins:.
As stated above, if only one talon card is left on the turn-up, it may be exchanged, but the talon cannot be closed.
A Bummerl consists of several individual hands and the dealer alternates with each hand. One feature of Schnapsen is counting "from seven downwards" von Sieben herunter ; i.
Both players thus begin with seven points; if a player wins the first game with 3 game points, their point score reduces to four.
Scores are either traditionally recorded on a small chalk board or with the aid of a Bummerl counter Bummerlzähler : the seven large beads Perlen on the outer arch indicate the current score of the hand or Bummerl being played, while the smaller beads on the inner arch show the number of Bummerls already played.
A rubber Partie consists, either by agreement or tournament rules, of two or three Bummerls , i. The above rules describe the so-called 'soft' Schnapsen.
Sharp Schnapsen Scharfes Schnapsen has the following rule changes:. Schnapsen enjoys great popularity in Austria and is played at numerous tournaments.
The predominant tournament type is Preisschnapsen. Less often a Swiss-system tournament is played. The winner of a match is the player who is the first to "add" 2 bummerls to his opponent's score sheet.
If a game is won with a score of , this only counts as 1 bummerl in tournament play, not two as in private games.
A Preisschnapsen tournament is played to a 'modified' knockout system. This tournament form is also used for Watten , where it is called Preiswatten.
While in the usual knockout system a player is eliminated after his first defeat, this is not always the case in the case of Preisschnapsen , as a player can buy several entry cards in some tournaments.
Before the start of the tournament 'participant cards' are issued, the number of cards always being a power of two - for example, 32, 64, - and depending on the expected number of players.
Each player may buy a certain number of entry cards - variously called Lose "batches" or "lots" , Leben "lives" or Standkarten "entry cards" , up to a maximum of, say, three cards, as specified in the tournament invitation.
Unsold tickets are Freilose "byes". The pairings for the first round are then drawn by lots. Draws are held in such a way that a player who has several entry cards does not have to play against himself if possible.
In the higher rounds, however, this may happen, in which case the player concerned must hand in one participant card and may advance to the next round with the other card.
A typical draw proceeds as follows. Assuming 64 entry cards are issued, 32 games will be played in the first round of the tournament. Now the individual players draw, according to the number of entry cards they have bought, starting with the left pot: if the first player has bought three cards, he draws three cards from the left pot, and so on.
Only when all cards have been drawn from the left pot, are cards drawn from the right pot. If the left pot is empty and the player who drew the last card from it also has to draw from the right, it is conceivable that he could draw the same number again.
If so, he is allowed to re-draw from the right pot. The numbers left in the right pot after all players have drawn their 'round numbers' are byes, i.
The participants who have drawn the same number, now meet in the first round and play a game for, usually, 2 bummerls. Snapszer Schnapsen, 66 Similar to Snapszer Schnapsen, Teen Patti Cash 3.
MyID 1. FaceApp 4. Infinity Ops 1. Cisco Webex Meetings At this point there are two possibilities: the player claiming to be out is right, or she is wrong.
If she is right, she scores points toward game as follows:. If she is wrong, the opponent scores 2 game points, or 3 game points if the false claim is made before the opponent has taken a trick.
When a player closes the talon, reaches 66 points and goes out, the score is based on the tricks and points that the opponent had at the moment when the talon was closed : 1 game point if the opponent had 33 or more card points, 2 if the opponent had at least one trick but fewer than 33 points, and 3 if the talon was closed before the opponent won a trick.
This method of scoring is called Viennese closing Wienerisch Zudrehen or dark closing Zudrehen finster. If a player closes and subsequently fails to reach 66 and go out, the penalty is 2 points to the opponent, or 3 if the opponent had no tricks when the talon was closed.
These scores apply however few card points the opponent has taken. Note that it is not possible to go out after losing a trick. Therefore, if a player closes and plays on to the last card, but loses the last trick, his opponent automatically wins because the closing player cannot go out at this point, even if it turns out that he actually had 66 or more points.
The same scores of 2 or 3 game points apply in the unusual case where the opponent of the player who closed reaches 66 and wins by claiming first, before the closing player has gone out.
If neither player closed the talon and neither went out, i. To determine the correctness of a claim, both players' points are counted up by going through the cards won in tricks and adding 20's and 40's for declared marriages, though if both players agree on each other's scores this step can be skipped.
It's no insult to ask for the points to be counted. When settling a claim, it may sometimes turn out that the player who did not claim actually had 66 or more points.
This does not affect the score - so long as the claim was correct, the claiming player wins, however many points the opponent had. The opponent should have kept better track of the score and claimed earlier.
Both players start with 7 game points, and subtract the game points they win. The overall winner is the first player whose score reaches or passes zero.
Nearly every card in Schnapsen counts. There's almost no deadwood, so you have to think carefully about what you want to do with each card.
Aces and Tens are worth a lot of points, but you can't safely lead them in the first half because your opponent is likely to trump them.
You want to hold on to Kings and Queens because of the potential for marriages, but of course your opponent is probably holding the mates so you will need to discard them eventually.
This leaves only three Jacks that you can throw off to tricks without pain the trump Jack you probably want to keep for the exchange. Of course you'll be forced to break these rules on occasion.
You might pull trump with Aces or Tens when holding a long non-trump suit. It can be advantageous to not have the lead in the first half, so that you can win tricks with Tens and Aces to gain points, but you need to be able to get the lead back in order to meld marriages.
But there are so few cards in your hand, and the talon runs out so quickly, that you usually can't manage to make plans like these work.
Closing at the right time is the key tactic of the game. You need to count your points, and always keep a count of the sure points that you could win if you closed, along with the average points you'd gain from your opponent.
The minute you have a sure or likely 66, you should close and rake in your game points.Read reviews, compare customer ratings, see screenshots, and learn more about Snapszli 2. Download Snapszli 2 and enjoy it on your iPhone, iPad, and iPod touch. Snapszer négyesben #2. A snapszer hárman #2 varációhoz hasonlóan, az osztótól a elsőként lapot kapó játékos mond egy lapot (pl makk ász), és azzal alkot párt akinek a kezében a bemondott (makk ász) lap van és ez lesz az adu színe is (a példánkban makk). A snapszer ingyenes, 5 kártyával, 20 kártyás paklival játszott kártyajáték. A pakli a következőket tartalmazza: Ász, Tízes, Király, Felső (Dáma), Alsó (Bubi) és Kilences, melyek 11, 10, 4, 3, 2. Moved Permanently. The document has moved here. Etymology and origins. The name Schnapsen (Hungarian: Snapszer) is derived from schnappen, which means "to trump".By contrast, in popular tradition, the name is frequently attributed to the fact that people often played the game for drinks, particularly schnaps, in a similar way to the origin of the name Gin Rummy.