Der Warlord mag zwar charakterlich und militärisch schwach sein. So stellt sich das Phänomen eines Warlords als eine rein negative Kategorie dar: The. Warlords [engl. Kriegsherren] werden Akteure genannt, die unmittelbar vom Krieg profitieren. Da Krieg für viele von ihnen eine existenzielle Lebensgrundlage. Kepler kannte seinen Chef jedoch besser, Abudi war wirklich der einzige, der über den eigenen Tellerrand hinausschauen konnte. Mit den Malakaler Warlords.
The Division 2 - Die Warlords von New YorkErweitere dein Tom Clancy's Ghost The Division 2-Erlebnis mit der Erweiterung Die Warlords von New York Edition. - DE. „Warlords“ treten dort auf, wo der Staat keine Sicherheit bietet, bezie- hungsweise erfüllen einen Bedarf an Sicherheit. Es ist kein Wunder, dass in Afghanistan. 15 Jahre Einsatz in AfghanistanWarlords mit westlichem Segen. Von Emran Feroz. Podcast abonnieren. Ein Gebäude, das bei einem Gefecht.
Warlords Inhaltsverzeichnis VideoThe Cannibal Warlords of Liberia (Full Documentary)
Warlords have existed throughout much of history, albeit in a variety of different capacities within the political, economic, and social structure of states or ungoverned territories.
The first appearance of the word "warlord" dates to , when used by American philosopher and poet Ralph Waldo Emerson in a highly critical essay on the aristocracy in England, "Piracy and war gave place to trade, politics and letters; the war-lord to the law-lord; the privilege was kept, whilst the means of obtaining it were changed.
It was not widely used until the s, when it was used to describe the aftermath of the Revolution , when provincial military leaders launched the period that would come to be known in China as the Warlord Era.
Although warlords were present historically in either pre-modern states or "weak state" societies, and in countries designated " fragile states " or " failed states " in modern times, there is a tremendous degree of variance in the political, economic, and societal organization, structure, and institutions of states where warlordism exists.
There is also a divergence of opinion within the field of political science as to what specifically constitutes warlordism, particularly in the context of the historical setting.
There are two major functional distinctions when considering warlords and their relationship with a state. The first is one in which the warlord functions within the political framework through a degree of bargaining with the state regime so that the warlord, sometimes individually and sometimes in a coalition with other warlords, is acting with the explicit consent of or at least in accord with the regime.
This can be viewed as "cooperative warlord politics". The other is one in which the warlord is operating independently of the state and is viewed as a rebel, insurgent or strategic political competitor of the regime.
This is commonly viewed as "ungoverned warlordism". Warlords can also fall into a hybrid category, temporarily joining a warlord coalition in collusion with the regime or defecting for political expedience—transitioning from one paradigm to the other based upon strategic interests.
The other major consideration in categorizing warlords is through the lens of history. Warlordism was a widespread, dominant political framework that ordered many of the world's societies until the modern state became globally ubiquitous.
Often warlord governance in pre-modern state history was constructed along tribal or kinship lines and was congruent with early perceptions of " nation ".
In colonial empires warlords served in both cooperative political capacities and as leaders of rebellions.
In modern states the presence of warlords is often seen as an indicator of state weakness or failure. American historian David G.
Herrmann noted, "Warlordism is the default condition of humanity. Economist Stergios Skaperdas views warlordism as a default—albeit inefficient—competitive economic model that emerges in states where state capacity is low, but that innately evolves into an institution governing political order that uses violence or the threat of it to secure its access to " rent "-producing resources.
It may actually have a stabilizing effect on a region. In both cases there is an inherent inefficiency in the model, as "resources are wasted on unproductive arming and fighting.
Charles Tilly , an American political scientist and sociologist, theorized that organized crime can function as a means for war and state making.
Political scientist Jesse Driscoll uses the term "redistribution politics" to classify the bargaining process between warlords and the regime in states where cooperative warlord politics prevails, and when that bargaining leads to accords or informal arrangements concerning the extraction of rent—which can refer to natural resources, territory, labor, revenue or privilege.
In his study of warlordism in Georgia and Tajikistan, Driscoll cites " land reform , property ownership and transfers, privatization in non-transparent closed-bid settings, complex credit swaps cemented via marriages, money laundering , price fixing schemes , and bribery", as principal sources of exchange in redistribution politics.
Noted theorist Max Weber suggested that classic feudalism in pre-modern-state Europe was an example of warlordism, as the state regime was unable to "exercise a monopoly on the use of force within its territory"  and the monarch relied on the commitment of loyal knights and other nobility to mobilize their private armies in support of the crown for specific military campaigns.
As noted French philosopher Alexis de Tocqueville and political scientists such as E. Under the feudal system of Europe, nobility—whether feudal lords, knights, princes or barons—were warlords in that they served as regional leaders who exercised military, economic and political control over subnational territories and maintained private armies to maintain that status.
While their political power to exercise social order, welfare and regional defense within their territory was derived from hereditary rights or edicts from the monarch, their military strength afforded them independence and strength to negotiate for privileges.
Should the feudal lord or other noble withdraw his support from the king, either in rebellion or to form an alliance with a rival kingdom, that feudal lord or noble was now ascribing to the political order of ungoverned warlordism.
Within political science there is a growing body of research and analysis on warlordism that has emerged within weak states that have gained independence as a result of the collapse of empire.
While warlords are commonly viewed as regional leaders who threaten the sovereignty of a state, there are a number of states where the central government functions in collusion with warlords to achieve its goal of exercising its sovereignty over regions that would otherwise fall outside its control.
In such decentralized states, particularly those where armed groups challenge national sovereignty , warlords can serve as useful allies of a central government that is unable to establish a monopoly over the use of force within its national territory.
As political scientist Dr. Ariel Hernandez documented, one example is the Philippines , where successive presidential administrations—at least since Ferdinand Marcos secured power in —have "franchised violence to regional warlords" to counter the inroads of communist insurgents , Islamic rebels and organized criminal gangs.
This has led to the formation of at least 93 "Partisan Armed Groups", armed militias loyal to regional warlords who, in exchange for their loyalty and willingness to use their private armies to quell the threats from these opposition groups, are granted a degree of autonomy within designated regions, the exclusive right to use violence and the right "to profit from the 'economy of violence' that they establish in their own areas".
Warlordism in Afghanistan—another state where the central government is unable to extend political, military or bureaucratic control over large swaths of territories outside the capital—functions cooperatively within the framework of the state, at times.
The warlords, with their established militias, are able to maintain a monopoly of violence within certain territories.
They form coalitions with competing warlords and local tribal leaders to present the central government with a challenge, and often the state will bargain to gain access to resources or " rent ", loyalty from the warlord and peace in the region.
In exchange for peaceful coexistence, the warlord coalitions are granted special status and privileges, including the right to maintain de facto political rule within the agreed-upon territory, exert force to retain their monopoly over violence and extract rent and resources.
In the case of Afghanistan, the state-warlord bargaining sometimes extends beyond these informal accords and elevates to the status of political clientelism , in which the warlords are appointed to formal government positions, such as regional governor; a title which provides them political legitimacy.
It has been shown that during the state-warlord bargaining phase, warlords in Afghanistan have a high motivation to prolong war to create political instability, expose weakness of the central state, prompt regional criticism against the government and continue economic extraction.
Mit dem Nordfeldzug der Guomindang einigte Chiang Kai-shek das Land zwar formell unter der neuen nationalchinesischen Regierung in Nanjing.
Faktisch wechselten aber viele Warlords einfach die Seiten anstatt wirklich militärisch besiegt zu werden. Bis zu Beginn des Zweiten Japanisch-Chinesischen Krieges gelang es der Nationalregierung nur begrenzt, die lokalen Machthaber unter Kontrolle zu bringen.
Diese reagierten auf derartige Versuche immer wieder mit Aufständen. Dezember gar, den Staatspräsidenten Chiang Kai-shek zu entführen.
Diese Personen traten zudem nicht etwa als Gegenkaiser auf, sondern versuchten zumindest anfangs durchaus, sich in die Matrix der römischen Staatlichkeit einzuordnen, etwa indem sie den Rang eines Heermeisters beanspruchten.
Jahrhundert kam es in Westrom aufgrund der zunehmenden Schwäche der kaiserlichen Zentralgewalt  zur Etablierung von lokalen Machthabern, die auf militärische Macht gestützt in begrenzten Territorien des zusammenbrechenden Reiches Herrschaft ausübten.
Darunter sind Römer wie Aegidius gest. In der neueren althistorischen Forschung wird der Begriff teilweise auch für andere antike Militärbefehlshaber in der Zeit vor der Spätantike benutzt.
Zudem spielen sie in den Kampagnen handlungs- und spielrelevante Rollen. Daneben existierte eine Ablegerreihe aus dem Genre der Echtzeitstrategie , die unter dem Titel Warlords Battlecry veröffentlicht wurde, sowie ein weiterer Ableger namens Puzzle Quest: Challenge of the Warlords , eine Kombination aus Computer-Rollenspiel , Strategie und Puzzleelementen.
Beschreibung [ Bearbeiten Quelltext bearbeiten ] Die Warlords -Spiele sind in der mittelalterlichen Fantasywelt Etheria angesiedelt, in der verschiedene Fraktionen um die militärische Vorherrschaft ringen.
Kategorie : Computerspielreihe. Namensräume Artikel Diskussion. Ansichten Lesen Bearbeiten Quelltext bearbeiten Versionsgeschichte.
Hauptseite Themenportale Zufälliger Artikel. The campaign system also became more advanced: the heroes from the previous game of the campaign followed the user to the new game, keeping their experience and items.
The concept of diplomacy was further refined by adding new state of diplomatic relations: Treaty.
This state allowed players trespassing each other's cities and winning the Allied victory exterminating all other parties. Another diplomacy-related feature introduced in Reign of Heroes was the ability to bribe enemies, thus influencing their diplomatic decisions.
The amount of bribe was fine-tunable; the more substantial bribe was, the greater chances of needed decision were. In addition to the previously available multiplayer modes hotseat and play by email the Reign of Heroes introduced the ability to play over network.
It featured the new maps and units and contained the sample graphics to facilitate development of alternative tile, army and city sets. The plot of the main campaign continued where the previous game had left off.
By the time of Warlords III games' releases the real-time strategy game genre was in full-swing, so there was less of a market for turn-based games.
The oncoming rush of first person shooters and first generation MMORPGs also didn't help the popularity of the series.
The turn-based strategy genre in general would take a hit during this period. Warlords IV , released in ,  used pre-rendered 3D sprites for its unit and city graphics and particle graphics for various effects.
Despite this, the game had an overall 2D look to it. The game flow was dramatically simplified. Diplomacy played virtually no role in the game, and micromanagement of units was scaled-down to a great extent.
Rather than having multiple units battling it out at once, combat is one-on-one: the players could choose which units they wished to send into battle, one after another in the stack.
The units with ranged attack capabilities get involved in every round in the battle regardless of active unit though.
In warfare, the cities no longer added a fixed amount to the fighting values of the defenders, but rather fired random archery shots between the defenders' strikes.
Although heroes were still obtainable in the usual way, it was now possible to routinely produce them in the top level castles as well.
The city upgrades became more important, as the level of city determines the range of units it can produce. The races in game became predefined: knights , empire , elves , dark elves , dwarves , dragons , undead , demons , orcs and ogres.
Each of these races had its traits, giving it advantages and disadvantages regarding the race of the opposing player. Each player had a certain favored race, and the pace of production of units belonging to other races depended on the interracial relations.
The player's character in this game was personified as a special unit which only involved in battles over the capital city and could not move around the map.
The defeat of the warlord led to defeat of the player, so that all possessed cities became neutral. Traits the player picked at the time of warlord creation gave the warlord some benefits and limitations in the game.
The warlord character could be reused in other campaigns. Warlords Battlecry is a real-time strategy computer game released in July for Microsoft Windows.
The game spawned several sequels. Unlike the original game the remake featured several multiple language support with several localizations available.
This version implements artifacts, production vectoring and more powerful AI. FreeLords intends to be a turn-based strategy game like the original Warlords.
The development began with removal of features not found in the original game.